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What should happen if you cast enlarge on an explosive?

My thief player set a bomb and hid with a wizard player who was going to ignite it from afar with magic when the guards got close to it. While they waited the wizard got the bright idea to cast “enlarge” on it and turn 1lb of explosive into 8lb of explosive.

I winged it a bit and went with the explosion being twice as large (hitting everyone in 10 feet instead of 5) and dealing an extra 1d4 damage, though that’s supposed to be the effect if it’s a weapon.

Under RAW is there proper way to handle an ‘enlarged’ explosive?

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