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Why do Get­Class­Name and Real­Get­Window­Class return the same value?

The goal I developed a keyboard in Unity3D (C#) and want it to pop up when the users click on “EDIT” type control such as a address bar or an input field. Therefore, I need to detect when an “EDIT” control is clicked. What I’ve tried Currently I use SetWinEventHook and listen to event EVENT_OBJECT_FOCUS […]

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Development

CallbackOnCollectedDelegate detected

After few minutes of successfull running I get this error in my application. Asistente para la depuración administrada ‘CallbackOnCollectedDelegate’ Se realizó una devolución de llamada al delegado recolectado de tipo ‘Threads!Threads.Hud+NativeMethods+WinEventDelegate::Invoke’. Since I cant figure out which part of the code is in responsible for this issue, I’m posting the complete class here. (I guess […]

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Development

Argument Out Of Range Exception in DataGridView when Running Procedure / Bulk Insert

I’m making a program that register an product. This product have several fields, but only two of them are mandatory to start the registration (they can be edited later). Those informations are putted in a DataGridView, and then i convert it to a DataTable, so i can bulk insert it to a temporary table so […]