Why do Get­Class­Name and Real­Get­Window­Class return the same value?

The goal I developed a keyboard in Unity3D (C#) and want it to pop up when the users click on “EDIT” type control such as a address bar or an input field. Therefore, I need to detect when an “EDIT” control is clicked. What I’ve tried Currently I use SetWinEventHook and listen to event EVENT_OBJECT_FOCUS […]