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Development

Why do Get­Class­Name and Real­Get­Window­Class return the same value?

The goal I developed a keyboard in Unity3D (C#) and want it to pop up when the users click on “EDIT” type control such as a address bar or an input field. Therefore, I need to detect when an “EDIT” control is clicked. What I’ve tried Currently I use SetWinEventHook and listen to event EVENT_OBJECT_FOCUS […]

Categories
Development

CallbackOnCollectedDelegate detected

After few minutes of successfull running I get this error in my application. Asistente para la depuración administrada ‘CallbackOnCollectedDelegate’ Se realizó una devolución de llamada al delegado recolectado de tipo ‘Threads!Threads.Hud+NativeMethods+WinEventDelegate::Invoke’. Since I cant figure out which part of the code is in responsible for this issue, I’m posting the complete class here. (I guess […]