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Mastering Development

“Error: Provided file does not exist” when using gganimate with lines

As a followup to this question, I tried, as suggested by a comment, to use geom_line and transition_reveal. Since using several geom_line statements seemed to clash with gganimate (giving warnings about using a single element in a group and not rendering anything) I tried to gather everything into a single column and a single ggplot2 […]

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Mastering Development

VueJS not render data on DOM inside electron application

I have an electron project where I’m implementing vuejs inside it. I’m able to load vue script and the browser window will open correctly the index.html file that contains the GUI that is made using bootstrap 4. I’ve noticed that the vue instance will not process the syntax that is used by vue. I don’t […]

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Mastering Development

Why is document not defined in Electron renderer.js file?

I am creating a desktop app with Electron. I am trying to run a Python script when I click a button (made from HTML) on the app. I did this by using child_process and spawn. However, when I run npm start with command prompt (Windows 10) in the directory, I am getting that document is […]

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Development

Phaser 3 Examples Text Entry cant detect Z key typed?

This code can’t detect the letter “Z” type. I got it from here https://phaser.io/examples/v3/view/input/keyboard/text-entry# var config = { type: Phaser.AUTO, parent: ‘phaser-example’, width: 800, height: 600, scene: { create: create, update: update } }; var keySpace; var keyBackspace; var textEntry; var game = new Phaser.Game(config); function create () { this.add.text(10, 10, ‘Enter your name:’, { […]

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Development Google

Dynamic Vertical Axis to Accommodate Trendline(s) in Google Line Chart

I’m new to coding but over the last several months I’ve managed to fumble my way through creating a web site that utilises a Google Line Chart and embedded linear trendline to display historical Mean Sea Level and the rate of Mean Sea Level rise for various locations around New Zealand and the Pacific. Each […]

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Development

Bouncing a body from the walls of another body. Phaser3

var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: ‘#1b1464’, parent: ‘phaser-example’, physics: { default: ‘matter’, matter: { debug: true } }, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.image(‘red’, ‘assets/sprites/columns-red.png’); } function create () { this.matter.world.setBounds(100, 0, 600, 400, 1).disableGravity(); console.log(this.matter.world.walls.bottom) var […]

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Development

How to properly shape the hitbox of my ramp in my game?

I am creating a skateboarding game in JavaScript using the Phaser 3 framework. I have loaded the ramp image onto the screen, and I am currently using the “arcade” physics engine in my file. I know I have to use the matter physics engine to have a non-rectangular hitbox. How do I implement it with […]

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Development

Automatically scale Phaser 3 game dynamically mid-execution

I am wondering if there is a way to develop my game with a set resolution such as: width: 1000, height: 600, And then have either HTML or Phaser automatically scale the canvas element whenever the window size changes. I have tried using this: width: window.innerWidth / 2, height: window.innerHeight / 2, But this does […]

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Development

(JavaScript) How to define images as a variable in phaser 3

In my Phaser game, I have arrows define as a variable with the “let” keyword inside an if statement. I do this by displaying them as a sprite. However, I need to display the medals after the arrow hits the target. I also want the medals to display 30 px to the right of the […]

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Development

shiny dashboard: select input dataframe

good afternoon, I’m using the shiny package for a dashboard where I would like to display four outputs and analyze various dataframes. I inserted a select input function in the “ui” script. In the “server” instead I inserted a switch function. The dataframescontain texts that must be pre-processed. In conclusion, the script does not run […]