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Mastering Development

Why is this glDrawElements call failing?

I am trying to integrate the advice from https://gamedev.stackexchange.com/questions/10727/fastest-way-to-draw-quads-in-opengl-es and How to draw with Vertex Array Objects and glDrawElements in PyOpenGL to render quads using an index buffer implemented by OpenGL.arrays.vbo.VBO, in a context provided by GLFW and using the helper class. (I am also, at least for now, relying on ctypes for raw data […]