Categories
Game Creation Mastering Development

Raycast returns miss even though it clearly hits its target collider, how to debug?

I’m trying to debug the following situation: The raycast returns miss even though it clearly hits its target collider. The target is a stock 3D Object Unity Cube. The script firing the rays has a Public GameObject called ‘target’, the cube is correctly set as the target. Here is the bulk of the raycasting I […]

Categories
Game Creation Mastering Development

Raycast returns miss even though it clearly hits it’s target collider, how to debug?

https://postimg.cc/gLPyXcbk The target is a stock 3D Object Unity Cube. The script firing the rays has a Public GameObject called ‘target’, the cube is correctly set as the target. Here is the bulk of the raycasting I am doing. The rays are aimed at an array of positions within the bounds of the box called […]

Categories
Mastering Development

Typescript error with React (div element)

I faced the following error when I send the remaining props, (…props) to a <div> element. I tried several solutions but didn’t succeed. React.createElement with casting? Error:(35, 10) TS2322: Type ‘{ children: ReactNode; defaultChecked?: boolean | undefined; defaultValue?: string | number | readonly string[] | undefined; suppressContentEditableWarning?: boolean | undefined; … 249 more …; onTransitionEndCapture?: […]

Categories
Linux Mastering Development

Mounting a Samba Share as a File

This issue has been driving me crazy after about three months of fussing with it. Here’s the current situation. I have an ntfs drive (left over from the windows days) on a computer running Kubuntu with samba. A specific folder on the drive is mounted as a samba share and access privilege is open to […]

Categories
Game Creation Mastering Development

Why is my game object moving so slow?

I want to make an air hockey game in libgdx using box2d API, so want to add gravity behavior to my object. But I having a problem that my objects moving-falling so slow whatever world.step settings and gravity setting are. Here’s the code. package com.mygdx.game; import com.badlogic.gdx.ApplicationAdapter; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; import com.badlogic.gdx.audio.Sound; import com.badlogic.gdx.graphics.Color; […]

Categories
Mastering Development

Set sprite travel limit in pygame

In my code, my sprite can move in an x-axis left and right. However, it can go off the screen. I would like to prevent it from going outside the screen. I don’t know how to do that I have tried writing: if event.key == pygame.K_LEFT and player.rect.x > 0: #player moves left But it […]

Categories
Mastering Development

Weight must be numeric while trying Circle packing on R GGRAPH

i’ve seen already the topic on the subjet with this issue : library(ggraph) library(igraph) edges <- flare$edges vertices <- flare$vertices mygraph <- graph_from_data_frame(edges, vertices=vertices) ggraph(mygraph, layout = ‘circlepack’, weight = ‘size’) Error in tree_to_hierarchy(graph, direction, sort.by, weight) : Weight must be numeric Removing the quotations on size doesn’t do the trick for me and it’s […]

Categories
Mastering Development

How to fetch values from an incoming WhatsApp message on a Flask application using Twilio?

So I am trying to create a Flask Application (TwiML) that will read the incoming WhatsApp message and store its details in a PostgreSQL database. Here is how my Flask application looks like: from flask import Flask, request from twilio.twiml.messaging_response import MessagingResponse import psycopg2 app = Flask(__name__) @app.route(“/sms”, methods=[‘GET’,’POST’]) def sms_reply(): msg = request.form.get(‘Body’) text_status […]

Categories
Mastering Development

aggregate dataframe horizontally

I have the following data: inputdata = [[1,’long’,30.2,’Win’],[1,’long’,-12.4,’Loss’], [2,’short’,-12.3,’Loss’],[1,’long’,3.2,’Win’], [3,’short’,0.0,’B/E’],[3,’short’,23.2,’Win’], [3,’long’,3.2,’Win’],[4,’short’,-4.2,’Loss’]] datadf = DataFrame(columns=[‘AssetId’,’Direction’,’PnL’,’W_L’], data = inputdata) datadf AssetId Direction PnL W_L 0 1 long 30.2 Win 1 1 long -12.4 Loss 2 2 short -12.3 Loss 3 1 long 3.2 Win 4 3 short 0.0 B/E 5 3 short 23.2 Win 6 3 long […]

Categories
Mastering Development

Is there a way for me to write my own functions and perform them inplace like most methods in Pandas

I would like my functions to perform certain operations to my pandas DataFrame in place. Most methods in Pandas have the inplace methods, right now, I would like to use to use the idea of the inplace functionality to my function to make this particular function perform in place in order to avoid me reassigning […]