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How to make a ‘Picture-book Cutscene’ in Unity 2D with simple 2D images?

I’m trying to implement a simple cutscene system in my Unity game, preferably one that allows cutscenes to play at the start and end of each of the levels. What I was imagining was pretty similar to A Hat in Time’s ‘storybooks’ from it’s time rifts, but full-screen and advanced with a single key. The […]