Categories
Game Creation Mastering Development

Unity mesh shader for outlining colour changes

I’ve written a shader to change colour on a deformable mesh’s Z position. This is to create the effect of topographic/contour maps where the colour changes based on the height of terrain of the mesh. This is it viewed from the side And viewed head-on (as it’s meant to be) What I need is for […]

Categories
Game Creation Mastering Development

Unity mesh shader for outlining colour changes

I’ve written a shader to change colour on a deformable mesh’s Z position. This is to create the effect of topographic/contour maps where the colour changes based on the height of terrain of the mesh. This is it viewed from the side And viewed head-on (as it’s meant to be) What I need is for […]

Categories
Game Creation Mastering Development

Unity mesh shader for outlining colour changes

I’ve written a shader to change colour on a deformable mesh’s Z position. This is to create the effect of topographic/contour maps where the colour changes based on the height of terrain of the mesh. This is it viewed from the side And viewed head-on (as it’s meant to be) What I need is for […]

Categories
Game Creation Mastering Development

Unity mesh shader for outlining colour changes

I’ve written a shader to change colour on a deformable mesh’s Z position. This is to create the effect of topographic/contour maps where the colour changes based on the height of terrain of the mesh. This is it viewed from the side And viewed head-on (as it’s meant to be) What I need is for […]

Categories
Game Creation Mastering Development

Unity mesh shader for outlining colour changes

I’ve written a shader to change colour on a deformable mesh’s Z position. This is to create the effect of topographic/contour maps where the colour changes based on the height of terrain of the mesh. This is it viewed from the side And viewed head-on (as it’s meant to be) What I need is for […]

Categories
Game Creation Mastering Development

Unity mesh shader for outlining colour changes

I’ve written a shader to change colour on a deformable mesh’s Z position. This is to create the effect of topographic/contour maps where the colour changes based on the height of terrain of the mesh. This is it viewed from the side And viewed head-on (as it’s meant to be) What I need is for […]