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Game Creation Mastering Development

Player Camera Shaking when Running Into Wall in Unity

I’ve been working on a 2D RPG game in Unity, and for some reason, whenever my character runs into a wall, the camera begins to shake violently. I have a RigidBody2D and a BoxCollider2D connected to him and a TilemapCollider connected to my Tilemap. The RigidBody component is Dynamic with a gravity scale of 0 […]

Categories
Game Creation Mastering Development

Depth/Opacity from Shader Graph as well as Main Light Shadows only render in the Left Eye

I’m using the Universal Render Pipeline, and for some reason, the left eye renders everything the way it should. However, my right eye doesn’t seem to be rendering Main Light per-pixel shadows when enabled in the URP Asset, same with Depth and Opaque textures. In the editor and game, it looks just fine. When looking […]

Categories
Game Creation Mastering Development

Depth/Opacity from Shader Graph as well as Main Light Shadows only render in the Left Eye

I’m using the Universal Render Pipeline, and for some reason, the left eye renders everything the way it should. However, my right eye doesn’t seem to be rendering Main Light per-pixel shadows when enabled in the URP Asset, same with Depth and Opaque textures. In the editor and game, it looks just fine. When looking […]

Categories
Game Creation Mastering Development

Depth/Opacity from Shader Graph as well as Main Light Shadows only render in the Left Eye

I’m using the Universal Render Pipeline, and for some reason, the left eye renders everything the way it should. However, my right eye doesn’t seem to be rendering Main Light per-pixel shadows when enabled in the URP Asset, same with Depth and Opaque textures. In the editor and game, it looks just fine. When looking […]

Categories
Mastering Development

First parts of Array is empty

My object ‘kim’ has two elements I am trying to push values to, tips and fullBill. When the values are calculated within a method and then pushed to tips and fullBill, the console shows that the arrays in empty with the exception of only one value at the end. I did the very same calculation […]

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Ask Games Video Games

Psychonauts(from twitch prime) won’t work on my Windows 7 64-bit

So I got Psychonauts, and for some reason, it doesn’t run on my PC, I’ve searched the internet for an answer, reinstalled Twitch, so does anyone have any idea what I can do? Whenever I open it, nothing happens, but Twitch says it’s open, I’ve waited for 20 minutes for the game to open, and […]

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Mastering Development System & Network

What could cause RECP TO to be slow

I’ve a postfix server running with mailu, and for some reason, RCPT TO takes a long time to return OK. Connected to mail.example.com. Escape character is ‘^]’. 220 mail.example.com ESMTP ready EHLO mail.example.com 250-mail.example.com 250-PIPELINING 250-SIZE 250-52428800 250-ETRN 250-ENHANCEDSTATUSCODES 250-8BITMIME 250-DSN 250-CHUNKING 250 STARTTLS MAIL FROM: test@mail.example.com 250 2.0.0 OK RCPT TO: test@domain.com The connection […]

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Mastering Development

Why is my python discord bot suddenly duplicating responses to commands

Some people were using my bot on a server I am a part of, and for some reason, the bot suddenly started duplicating responses to commands. Basically, instead of doing an action once, it would do it twice. I tried restarting it multiple times which didn’t work, and I know it isn’t a problem with […]

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Mastering Development

Why is my logistic regression such a poor fit?

I’m trying to build a logistic regression using glm() to match a given equation using a randomly generated dataset, and for some reason, the result is way off. Here’s the code: rm( list = ls() ) set.seed( 8675309 ) x <- 10:50 y <- exp( -3.428013 + 0.053240 * x ) plot( x, y, type=’l’ […]

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Mastering Development

Pygame sprite disappearing with layeredUpdates at a certain Y coordinate

I am making this game with pygame, and have got a player sprite drawn with layeredUpdates. The _layer for the player is 1, and for some reason, when he gets to a certain point on the y coordinate, he just disappears. The ground sprite has a _layer of 2, so the player sprite should always […]