Best method to get Outline effect with animated skinned mesh

What is the best method to get the outline effect with animated skinned mesh? An example with the model paused at a specific pose: https://jsfiddle.net/Eketol/uev9o0qp/ composer = new THREE.EffectComposer( renderer ); renderPass = new THREE.RenderPass(scene, camera); renderPass.setSize(window.innerWidth, window.innerHeight); composer.addPass(renderPass); outlinePass = new THREE.OutlinePass( new THREE.Vector2( this.viewWidth, this.viewHeight ), scene, camera ); outlinePass.visibleEdgeColor.set( 0xff0000 ); outlinePass.hiddenEdgeColor.set(…

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How to display value fetched from database?

I’m developing an iOS application with SwiftUI, and I’m having trouble displaying my data fetched from database. Code import SwiftUI import Firebase import FirebaseDatabase var ref = Database.database().reference() class Observe { static func currentSingleEventObserve(completion: @escaping ((String?) -> ())) { let path = “supersonic/current” let ref = Database.database().reference().child(path) _ = ref.observeSingleEvent(of: .value, with: { snapshot in…

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