REST API: best place to set current user for JWT auth?

I’ve studied a couple of JWT auth plugins and notice the current user is being set in either the rest_api_init action: add_action( ‘rest_api_init’, function () { wp_set_current_user($token->user_id); }); Or in the determine_current_user filter: add_filter( ‘determine_current_user’, function ($user_id) { return $token->user_id; }); Any advice as to which one is better? I’ve tested with both and they…

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Unity WebGL POST requests does not work after build the game

my unity webGL Game doesn’t seems sending post request to the server when after build the game, but its working fine in the editor. Is there anything to do additionally than this? IEnumerator PostRequestY(string url, string jsonToAPI) { Debug.Log(“————–Game Data Sending ————–“); var uwr = new UnityWebRequest(url, “POST”); jsonToAPI = jsonToAPI.Replace(“‘”, “\””); //Debug.Log(jsonToAPI); byte[] jsonToSend…

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Uncaught TypeError: Cannot read property ‘rotation’ of undefined

new to three.js I am following the documentation and when I come to this point: function animate(renderer, scene, camera, cube) { requestAnimationFrame( animate); cube.rotation.x += 0.01; cube.rotation.y += 0.01; renderer.render( scene, camera ); } function init() { var scene = new THREE.Scene(); //setup scene var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);//setup camera;…

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