bmp texture not loading correctly using Open GL

Hello everyone I’m trying to load a texture (normal map) using OpenGL. GLuint loadTexture(const char* fileName) { GLuint textureID; glGenTextures(1, &textureID); // load file – using core SDL library SDL_Surface* tmpSurface; tmpSurface = SDL_LoadBMP(fileName); if (tmpSurface == nullptr) { std::cout << “Error loading bitmap” << std::endl; } // bind texture and set parameters glBindTexture(GL_TEXTURE_2D, textureID);…

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How to use s3 for ec2 user-data for sending system log to cloudwatch?

Doc provides a user data script (at the bottom of this posting) for sending system logs to cloudwatch (https://docs.aws.amazon.com/AmazonECS/latest/developerguide/using_cloudwatch_logs.html) I’d like to change it to as a file downloadable from s3 #!/bin/bash yum install -y aws-cli aws s3 cp s3://your_bucket_name/ecs.config /etc/ecs/ecs.config How do I change the following to put into s3://your_bucket_name/ecs.config ? Content-Type: multipart/mixed; boundary=”==BOUNDARY==”…

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If msg.value is specified in a call such as “msg.sender.call.value(msg.value)” then where is msg.value taken from, when this is from contract?

I mean in this case: function x(address receiver) { receiver.call.value(msg.value)(); } So receiver can be any address but msg.value cannot be controlled via argument? Does this mean that msg.value will always be zero or will it be taken from the msg.sender? Thanx!

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