How to alter Intel Hardware Accelerated Video Decode for Unity to support instanced playback textures

So I am attempting to make a multi-display rendering system in Unity using C#, but after coming to the conclusion that (2017.1) Unity’s CPU-Bound video-player was not capable of meeting performance requirements, I decided to attempt leveraging Intel’s Hardware-Accelerated Video Decode in Unity in the project, which can be found here: https://software.intel.com/en-us/articles/hardware-accelerated-video-decode-in-unity After importing into…

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