Can I get entity relationships dynamically in SaveChanges()?

TargetFramework: netstandard2.0 EntityFrameworkCore: 2.2.6 I have the following code in OnModelCreating: protected override void OnModelCreating(ModelBuilder modelBuilder) { modelBuilder.Entity<SlotOrder>(entity => { entity.Property(e => e.Id).HasConversion( v => v.ToString(), v => new Guid(v)); }); modelBuilder.Entity<SlotOrderDetail>(entity => { entity.Property(e => e.Id).HasConversion( v => v.ToString(), v => new Guid(v)); entity.HasOne<SlotOrder>() .WithMany() .HasForeignKey(c => c.SlotOrderId); }); } I do not use…

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How to set logarithmic Depth Buffer renderer option based on device in A-Frame scene?

I have an A-Frame scene where visual rendering is improved with logarithmicDepthBuffer: true (side by side https://twitter.com/kfarr/status/1215897260275290112) But on mobile and Oculus Quest this results in undesirable artifacts at close range. Is there a way to set the scene’s renderer attribute “logarithmicDepthBuffer” to false by default and true if it’s a desktop browser which properly…

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