Blender Python Script: Place/Connect Vertices by Global Co-ordinance

To extrude vertices, in editmode, you can simply Ctr+RMB and Blender automatically detects the mouse position and places a new connected vertex at that position. I don’t understand why I can’t set the mouse position and then use the same function in the info window like this: bpy.context.scene.cursor.location = (0.0, 0.0, 0.0) bpy.context.scene.cursor.location = (1,1,1)…

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Why at compilation keep showing this error : ParserError: Expected ‘,’ but got ‘;’

Given me this Error DappTokenSale.sol file function buyTokens(uint256 _numberOfTokens) public payable { require(msg.value == multiply(_numberOfTokens, tokenPrice)); require(tokenContract.balanceOf(address(this) >= numberOfTokens); require(tokenContract.transfer(msg.sender, _numberOfTokens)); tokensSold += _numberOfTokens; Sell(msg.sender, _numberOfTokens); } also do me a favor that address(this) is correct or not for the given function.

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