return string after a request to firebase in Unity / c#

Does anyone know how to return a value of a get to a Firebase Database after it is completed? I want for example to return the string “extracted.pl_superhit” to another class and it’s an async process… public void LoadData_element(string player) { FirebaseApp.DefaultInstance.SetEditorDatabaseUrl(DATA_URL); FirebaseDatabase.DefaultInstance.GetReferenceFromUrl(DATA_URL).GetValueAsync() .ContinueWith((task => { if (task.IsFaulted) { print(“Falhou o Load dos dados”); }…

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