Input for block breaker game

The movement within my block breaker game seems to be a bit jittery and I’m not entirely sure why. Any help would be super appreciated. private Rigidbody2D rb; public float speed = 10f; public float movement; void Start() { rb = GetComponent<Rigidbody2D>(); } void Update() { movement = Input.GetAxis(“Horizontal”); } private void FixedUpdate() { rb.MovePosition(transform.position…

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