GraphQL data to Object

const data = useStaticQuery(graphql` query Draft { allFile(filter: { sourceInstanceName: { eq: “featuredProducts” } }) { edges { node { childImageSharp { fixed(width: 500, quality: 100) { …GatsbyImageSharpFixed originalName } } name } } } } `) I query the data with GraphQL to get some images. I try to get the output as an…

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Windows Command to enable Public Folder sharing in “Control Panel\Network and Internet\Network and Sharing Center\Advanced sharing settings” [closed]

Can you help to provide Windows Command to enable Public Folder sharing in “Control Panel\Network and Internet\Network and Sharing Center\Advanced sharing settings” Command to enable sharing at below navigation All Networks —Public Folder sharing —–Turn on sharing so anyone with network access can read and write files in Public folders

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How to switch Rails database without having to do migrations?

I have a Rails app which uses db my_database_development in my config/database.yml: development: <<: *default database: my_database_development Works correctly when I run rails server. Now I want to use another db, so I change my config/database.yml: development: <<: *default database: my_prev_database Now when I run rails server, they give me an ActiveRecord::PendingMigrationError. To resolve this…

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Keep state in Stepper

I have multiple steps in my Stepper. How do I persist the state of the Step when moving between each Step? I have tried: List<Step> _getStep() { return [new MyStep()] } class MyStep extends StatefulWidget() {} class MyStepState extends State<MyStep> with AutomaticKeepAliveClientMixin<MyStep> { @override bool get wantKeepAlive => true; } How do I keep state…

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How to Give a List From One Script to Another Script? [duplicate]

This question already has an answer here: What is a NullReferenceException, and how do I fix it? 28 answers ”’ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Dialogue : MonoBehaviour{ private static List<string> currentScript; void Start(){ currentScript.Add(GameObject.Find(“UI_Canvas”).GetComponent<Facilitator>().listOfLines[0]); Debug.Log(currentScript[0]); } } ”’ This script is supposed to access a list from this script:…

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