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Development Game Creation

Alpha-Beta pruning for simple card game

I’ve been playing Final Fantasy 8’s Triple Triad and figured it’s a simple enough game I could write a quick script to solve for the best move in any given position. I quickly realized a brute-force solution actually took too long given the surprising number of game states such a simple game could have, and […]

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Development Game Creation

Very high quality 3d models that can be imported in to unity [closed]

I am looking for very high quality assets (3d models) to purchase that can be imported into Unity preserving their quality. The problem I run into is that most assets are meant for real time playback on mid or maybe mid high devices. I am looking for assets that are extremely high quality, even if […]

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Development Game Creation

Viewport Navigation controls

I’m encountering an issue: I cannot move into my view with W, A, D, S. However UP, LEFT, RIGHT, DOWN arrows work. What’s wrong? Here’s my viewport navigation configuration: Viewport navigation key binding

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Development Game Creation

Launch event at the end of an animation with phaser 3

I’m starting to develop in Phaser 3, and I’m really a begginer. I’m trying to make an attack move of an archer sprite, but I cannot make it work right… This is how I have defined the things related to combat: class Jugador extends Phaser.Physics.Arcade.Sprite { constructor(escena, x, y) { super(escena, x, y, “jugador”); this.escena […]

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Development Game Creation

score problem in unity

Hi I have been messing around with unity for a while now and I have managed to get my game to add the score in one scene, store it and transfer the data over to another scene where it displays the highscore. However, I want to be able to show the current player score as […]

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Development Game Creation

Generating noise heightmap in C# Console

I want to generate a heightmap for a 2D world, I’ve followed a guide that worked fine in Unity but in my current project which is a C# console application it doesn’t work cause there the method Mathf.PerlinNoise doesn’t exist. Is there a way I can translate this method into something that works using normal […]

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Development Game Creation

What is Unity Quaternion range?

I’ve read somewhere that a Quaternion in Unity ranges between [-1,1] values. I mean the individual XYZW values. Ex: new Quaternion(.1f,.2f,-.3f,-.4f) Is this true? More clearly: I know they take float values therefore the theoretical limit is floating point value limitations, I’m asking the real rotation results. For instance when I look up Quaternion values […]

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Development Game Creation

When should you use loading screens in GameMaker?

I have done a couple of small projects in GameMaker, and in each and every one I have found it loads everything it needs to really quickly. Since loading screens seem mostly ubiquitous, I was wondering why, if at all, would you use a loading screen in GameMaker projects. I came across this thread, and […]

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Development Game Creation

Some problens about weapons skills and stores

So i’m having some trouble, i’m new at coding, to creat a system of weapons (Damage and lvl of use), skills (Buff, debuff, mp Consuption) and Stores(What type of item they sell, creat some randoness). is better to use a List for those ? creating a id for everything would make things easier ? and […]

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Development Game Creation

Unity3D : Creating and sharing levels with players without updating the game

I am using Unity. I am new to Unity but I have a strong c++ opengl background in making games and I wrote my game engine as well. I want to share levels with players without updating the game. I want all the levels to be part of one scene. There are two problems here… […]