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Game Creation Mastering Development

PYGAME – Rendering tiles in larger size for detailed look

I’m trying to make my 32-bit tiled map become more "zoomed" in. However, i experience an error that i cant resolve. Firstly, i followed this post on how to render the tiles larger. This is my code (close to identical to the code in the other post): class TiledMap: def __init__(self, filename): tm = pytmx.load_pygame(filename, […]

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Game Creation Mastering Development

How to Make a Detailed Description for a Game [closed]

I’ve been working on a retro 2D story game for a while, and I was wondering: What would be a good (by good I mean informative and interesting) description for my game (to post on a blurb page for Itch) For example here’s an outline that I think would draw people in: Exordium Introduction: a. […]

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Game Creation Mastering Development

How to get the correct Input direction based on the camera angle to use in a rootmotion based third person controller

I move my character based on the rootmotion of their animation using a blend tree that uses 2D Freeform Cartesian input (Vertical, Horizontal) if Vertical = 1, the character moves forward based on the direction he is facing if Horizontal = 1, the character turns right based on the direction he is facing and the […]

Categories
Game Creation Mastering Development

How to get the correct Input direction based on the camera angle to use in a rootmotion based third person controller

I move my character based on the rootmotion of their animation using a blend tree that uses 2D Freeform Cartesian input (Vertical, Horizontal) if Vertical = 1, the character moves forward based on the direction he is facing if Horizontal = 1, the character turns right based on the direction he is facing and the […]

Categories
Game Creation Mastering Development

How to get the correct Input direction based on the camera angle to use in a rootmotion based third person controller

I move my character based on the rootmotion of their animation using a blend tree that uses 2D Freeform Cartesian input (Vertical, Horizontal) if Vertical = 1, the character moves forward based on the direction he is facing if Horizontal = 1, the character turns right based on the direction he is facing and the […]

Categories
Game Creation Mastering Development

How should I store the objects to render?

From what I understand, in order to show all elements of a 2D game in the proper way, I need to render them in order, from the further away from the camera to the closest. So I should sort them by depth before displaying them. Since sorting a list 60 times per second seems kinda […]

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Game Creation Mastering Development

Unity 3D mirror, sync player spawn name

I am using Mirror for doing my little multi-player car racing project which need to name after the objects name before player connects to the game. Here is my NetworkManager code: using System.Collections.Generic; using UnityEngine; using Mirror; public class MyNetworkManager : NetworkManager { public List<GameObject> spawnPos; public override void OnServerAddPlayer(NetworkConnection conn) { Transform start = […]

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Game Creation Mastering Development

Isometric game with 3d prefabs

How is it possible to have a 2d isometric game in unity but also have 3d prefabs not he scene as well IS this going to work or should I make the game in 3d with an isometric camera or something

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Game Creation Mastering Development

How to save Unity assests to another drive?

My C:\ volume has almost no space left. Therefore I want to transfer all my assets to the volume E:/. And save my new assets automatically on the E:/ volume. I have searched very long in unity for save options of unity assets but nowhere found a setting option for this.

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Game Creation Mastering Development

How does directX API implement supersampling in GUP layer?Does it allocate a scaled framebuffer than user-specified framebuffer?

For example,if I create a backbuffer of size 800 * 600 and turn on 4x-supersampling, is it the case that the graphics driver actually allocates a backbuffer of size 3200 * 2400 under the hood then downsamples to samller buffer? PS:3200 calculated from 8004, 2400 calculated from 6004