When I instantiate a ragdoll object, it collapses nicely, but the movement never stops. It wiggles continuously. I’m using CharacterJoint components.
None of the colliders (box and capsule) intersect. They are all spaced by at least a small amount.
I tried playing with angular drag of the colliders, but that seems not to work. There do not seem to be any values in the CharacterJoint that affect this. But I’m probably wrong.
How can I get the physics to stop "wiggling" after a certain threshold?