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gmake: *** [Makefile:228: ../game] Error 1

I am triying to compile on FreeBsd 12.1 .. and game and database source from Metin2 game .
I am using gcc+6.5 and gnu gmake -j20 comand

Like all the files are getting compiled but in the last second it s getting me this error:

linking ../game
ld: error: undefined symbol: ERR_free_strings
>>> referenced by vio.c
>>>               vio.c.o:(vio_end) in archive ../../../extern/mysql/lib/libmysqlclient.a


ld: error: undefined symbol: EVP_CIPHER_CTX_cleanup
>>> referenced by my_aes_openssl.cc
>>>               my_aes_openssl.cc.o:(my_aes_decrypt) in archive ../../../extern/mysql/lib/libmysqlclien                                                                                                                                    t.a
c++: error: linker command failed with exit code 1 (use -v to see invocation)
gmake: *** [Makefile:228: ../game] Error 

This is my Makefile

CC = c++
INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = .obj
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

### CFLAGS
CFLAGS = -w -O3 -ggdb -g -gdwarf -std=c++14 -pipe -mtune=i386 -fstack-protector -m32 -static -D_THREAD_SAFE
### END

### LIBS FROM ../EXTERN and LOCAL/INCLUDE
# boost    (for boost, you need to install boost from PuTTY. Example: pkg install boost-libs).
INCDIR += -I/usr/local/include
# GSL: Guideline Support Library
INCDIR += -I../../../extern/gsl/include
# cryptopp (if cryptopp doesn't work, you need download src cryptopp 5.6.5 from https://github.com/weidai11/cryptopp/releases/tag/CRYPTOPP_5_6_5 and recompile with your actually compiller (g++/c++).
INCDIR += -I../../../extern/cryptopp
LIBDIR += -L../../../extern/cryptopp/lib
LIBS += -lcryptopp
# devil    (for that, you need to install devIL from PuTTY. Example: pkg install devil).
INCDIR += -I../../../local/include
LIBDIR += -L/usr/local/lib
LIBS   += -lil -lpng -ltiff -lmng -llcms -ljpeg -ljbig -llzma
# minilzo
INCDIR += -I../../../extern/minilzo
LIBDIR += -L../../../extern/minilzo/lib
LIBS   += -lminilzo -lmd
# mysql
INCDIR += -I/usr/local/include/mysql
LIBDIR += -L../../../extern/mysql/lib
LIBS   += -lmysqlclient -lz -pthread -lm -lssl -lcrypto
### END

### LIBS FROM ../SOURCE/LIB
# libgame
INCDIR += -I../../lib/libgame
LIBDIR += -L../../lib/libgame/lib
LIBS   += -lgame
# libpoly
INCDIR += -I../../lib/libpoly
LIBDIR += -L../../lib/libpoly/lib
LIBS   += -lpoly
# libsql
INCDIR += -I../../lib/libsql
LIBDIR += -L../../lib/libsql/lib
LIBS   += -lsql
# libthecore
INCDIR += -I../../lib/libthecore
LIBDIR += -L../../lib/libthecore/lib
LIBS   += -lthecore
# lua
INCDIR += -I../../../extern/lua/lua
LIBDIR += -L../../../extern/lua/lib
LIBS   += -llua
### END

CPP =   abuse.cpp\
        activity.cpp\
        affect.cpp\
        ani.cpp\
        arena.cpp\
        banword.cpp\
        battle.cpp\
        BattleArena.cpp\
        blend_item.cpp\
        BlueDragon.cpp\
        BlueDragon_Binder.cpp\
        buff_on_attributes.cpp\
        buffer_manager.cpp\
        building.cpp\
        char.cpp\
        char_affect.cpp\
        char_battle.cpp\
        char_change_empire.cpp\
        char_dragonsoul.cpp\
        char_gaya.cpp\
        char_horse.cpp\
        char_item.cpp\
        char_manager.cpp\
        char_quickslot.cpp\
        char_resist.cpp\
        char_skill.cpp\
        char_state.cpp\
        cmd.cpp\
        cmd_emotion.cpp\
        cmd_general.cpp\
        cmd_gm.cpp\
        cmd_oxevent.cpp\
        config.cpp\
        constants.cpp\
        crc32.cpp\
        cube.cpp\
        damage_top.cpp\
        db.cpp\
        desc.cpp\
        desc_client.cpp\
        desc_manager.cpp\
        desc_p2p.cpp\
        dragon_soul_table.cpp\
        DragonLair.cpp\
        DragonSoul.cpp\
        dungeon.cpp\
        empire_text_convert.cpp\
        entity.cpp\
        entity_view.cpp\
        event.cpp\
        event_queue.cpp\
        exchange.cpp\
        file_loader.cpp\
        fishing.cpp\
        FSM.cpp\
        gm.cpp\
        group_text_parse_tree.cpp\
        guild.cpp\
        guild_manager.cpp\
        guild_war.cpp\
        horse_rider.cpp\
        horsename_manager.cpp\
        input.cpp\
        input_api.cpp\
        input_auth.cpp\
        input_db.cpp\
        input_login.cpp\
        input_main.cpp\
        input_p2p.cpp\
        inventory.cpp\
        item.cpp\
        item_addon.cpp\
        item_attribute.cpp\
        item_manager.cpp\
        item_manager_idrange.cpp\
        item_manager_read_tables.cpp\
        locale.cpp\
        locale_service.cpp\
        log.cpp\
        login_data.cpp\
        lzo_manager.cpp\
        main.cpp\
        map_location.cpp\
        MarkConvert.cpp\
        MarkImage.cpp\
        MarkManager.cpp\
        marriage.cpp\
        MeleyLair.cpp\
        messenger_manager.cpp\
        mining.cpp\
        mob_manager.cpp\
        motion.cpp\
        MountSystem.cpp\
        nearby_scanner.cpp\
        New_PetSystem.cpp\
        OXEvent.cpp\
        p2p.cpp\
        packet_info.cpp\
        party.cpp\
        PetSystem.cpp\
        polymorph.cpp\
        priv_manager.cpp\
        pvp.cpp\
        questevent.cpp\
        questlua.cpp\
        questlua_affect.cpp\
        questlua_arena.cpp\
        questlua_battleArena.cpp\
        questlua_building.cpp\
        questlua_danceevent.cpp\
        questlua_dragonlair.cpp\
        questlua_dragonsoul.cpp\
        questlua_dungeon.cpp\
        questlua_game.cpp\
        questlua_global.cpp\
        questlua_guild.cpp\
        questlua_horse.cpp\
        questlua_item.cpp\
        questlua_marriage.cpp\
        questlua_MeleyLair.cpp\
        questlua_npc.cpp\
        questlua_oxevent.cpp\
        questlua_party.cpp\
        questlua_pc.cpp\
        questlua_pet.cpp\
        questlua_petnew.cpp\
        questlua_quest.cpp\
        questlua_support.cpp\
        questlua_target.cpp\
        questlua_TempleOchao.cpp\
        questmanager.cpp\
        questnpc.cpp\
        questpc.cpp\
        reborn.cpp\
        refine.cpp\
        regen.cpp\
        safebox.cpp\
        sectree.cpp\
        sectree_manager.cpp\
        shop.cpp\
        shop_manager.cpp\
        shopEx.cpp\
        skill.cpp\
        skill_power.cpp\
        snow_flake_flr.cpp\
        start_position.cpp\
        SupportSystem.cpp\
        target.cpp\
        TempleOchao.cpp\
        text_file_loader.cpp\
        trigger.cpp\
        utils.cpp\
        vector.cpp\
        war_map.cpp\
        wedding.cpp\
        whisper_admin.cpp\
        cipher.cpp\

CPPOBJS = $(CPP:%.cpp=$(OBJDIR)/%.o)

GAME_TARGET = $(BINDIR)/game

default: $(GAME_TARGET)

$(OBJDIR)/%.o: %.cpp
    @echo -e "\033[0;32m [OK] \033[0m" $<
    @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@

$(GAME_TARGET): $(CPPOBJS)
    @echo linking $(GAME_TARGET)
    @$(CC) $(CFLAGS) $(LIBDIR) $(CPPOBJS) $(LIBS) -o $(GAME_TARGET)

clean:
    @rm -f $(CPPOBJS)
    @rm -f $(BINDIR)/game* $(BINDIR)/conv

tag:
    ctags *.cpp *.h

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