RL for two-player, hidden-information game

I am working towards using RL to create an AI for a two-player, hidden-information, turn-based board game. I have just finished David Silver’s RL course and dennybritz’s coding exercises, and so am relatively familiar with MC control, SARSA, Q-learning etc. However, the course was focused on single-player, perfect-information games, and I haven’t managed to find…