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Development an application with dependencies in macOS without XCode

I have a project written in c++ using codelite IDE.
I compiled it windows, Ubuntu and Fedora successfully an I created installers for all of them (for Ubuntu a .deb package and for Fedora a .rpm package).

Recently, I could compile it in my macOS (10.14) an it works perfectly, and want to create a package in macOS (.app or .pkg).
It should be noted that my software has a lot of dependencies such as OpenGL frameworks and wxWidgets libraries and many libraries which I installed through brew and XCode.

As mentioned my project is in codelite which does not generate a framework or .app package.
What should I do in this step?

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