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Game Creation Mastering Development

Efficient acceleration structure for moving 3D objects in scene

I am implementing a 3D FPS game in C++. The game has large outdoors areas with both static and dynamic objects in the scene, with the following implicit assumptions: Static objects: Do not move after initialization Only added to scene during load time, all in one go Examples: buildings, plants, obstacles, etc. Dynamic objects: Can […]

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Game Creation Mastering Development

Howto use the depth buffer in DirectX 12

To make thinks short: I am trying to bind and use a depth buffer in D3D12, but it is not working. The depth buffer gets created and bound properly (I can see it in nsight graphics) but does only take either 0.0f or 1.0f (Clear value). I first thought that it might be a problem […]

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Game Creation Mastering Development

Can’t build UE4 new mod kit – UGCExampleProject – UE4

I am trying to build the new mod kit to support modding for my new game. I am following the QuickStart Guide: I am getting stuck at step 9, basically I can’t get the solution running. More details here. Did anyone encounter this as well? Many thanks!

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Game Creation Mastering Development

Using proxy servers to tunnel data between clients and world servers

Background I’ve read up a little on the concept of splitting the world into regions which in turn can each be run on a node within a cluster. However my game concept revolves less around zones but rather bubbles. In short, a bubble is a region of space defined by a radius which dynamically expands […]

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Game Creation Mastering Development

Panning value of 2nd GameObject’s AudioSource is not initializing

I m making a prototype and stuck in a problem where 2 gameobjects swap but there values of panStereo of AudioSource is not initializing from a float array which contains all the Default Value of panStereo of all the gameObject in a scene panningArray = new float[Inventory.bowlsManager.BowlPanningValues.Length]; for (int i = 0; i < Inventory.bowlsManager.BowlPanningValues.Length; […]

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Game Creation Mastering Development

Incorporating HttpSession into libGDX communication

I wrote my server-side code prior to learning libGDX and writing my client-side code. Gdx.net provides for the http get communication I designed for, except for session authentication. I say that based on not finding sessions mentioned in the API, and a couple heavies confirming it on the libGDX discord. Are there any libraries / […]

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Game Creation Mastering Development

Make my Character face the same way as my Camera as I rotate the camera

Before posting, I’ve already tried parenting the camera to the Character mesh head and setting controller yaw, that didn’t work, in fact it invalidated my blueprint to set my Mouse X and Y for the pitch and yaw that allowed me to move my camera in the first place. So I need a different method […]

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Game Creation Mastering Development

Shader Tiling Texture Overlapping between X and Z Axes

I have a shader (code at the bottom of this) that I’m using for a terrain. It renders a texture on the sides of the terrain (the x and z axes) and between those axes the texture tends to overlap. I want to fix the overlapping and if possible make it so both axis are […]

Categories
Game Creation Mastering Development

Shader Tiling Texture Overlapping between X and Z Axes

I have a shader (code at the bottom of this) that I’m using for a terrain. It renders a texture on the sides of the terrain (the x and z axes) and between those axes the texture tends to overlap. I want to fix the overlapping and if possible make it so both axis are […]

Categories
Game Creation Mastering Development

Shader Tiling Texture Overlapping between X and Z Axes

I have a shader (code at the bottom of this) that I’m using for a terrain. It renders a texture on the sides of the terrain (the x and z axes) and between those axes the texture tends to overlap. I want to fix the overlapping and if possible make it so both axis are […]