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Why do all subclasses only use spells from the Player’s Handbook? [closed]

Some of the subclasses from classes like the sorcerer, cleric, warlock, paladin and druid gain addditional spells based on the subclass that they choose. These sometimes involve spells that aren’t usually part of the class’ spell list. However, when looking through the subclasses in Xanathar’s Guide to Everything, I’ve noticed that all the subclasses only […]

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Can my paladin’s steed carry stuff?

One of the paladin spells is Find Steed, which summons a spirit taking the form of a steed. Can it carry my party’s stuff, like a regular animal can?

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Multiple characters in Band of Blades

Band of Blades‘ back cover describes a range of different character options. However it is advertised as 4-6 players, and many of the groups of character options have widely varying numbers of options available. For missions you appear to be selecting from Rookie, Veteran, and five different specialist roles – so seven options. But for […]

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Can True Polymorph grant Legendary Resistance?

Can True Polymorph grant Legendary Resistance? From the Monster Manual: “If a creature assumes the form of a legendary creature, such as through a spell, it doesn’t gain that form’s legendary actions, lair actions, or regional effects.” Which doesn’t seem to state anything clearly and specifically either way regarding legendary resistances. Link to relevant question […]

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How powerful is the Blood Hunter class?

Someone sent me their character sheet for a session today and asked if they could make a Bloodhunter. I looked over some of their abilities and it seems pretty strong, but maybe that’s because I’m still pretty new to DnD and trying to DM for people. Still, I was wondering if others knew if it […]

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What does the OGL mean for things based on d20 elements, but which aren’t games?

I’ve been thinking lately about how the Overlord novels/manga/anime are so clearly based on 3e/3.5e/d20/whatever, yet were still commercially published–and, as far as I’m aware, suffered no legal action from Wizards of the Coast. Much of the “mechanics” of the series (at least from what I’ve seen) are entirely possible within the parts of d20 […]

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Artificer Armorer Guardian attack and cantrips like Booming blade

So the UA specialist for the Artificer, the Armorer, has an interesting ability for one of the models you can take. Thunder Gauntlets. Your armored fists each count as a simple melee weapon, and each deals 1d8 thunder damage on a hit. A creature hit by the gauntlet has disadvantage on attack rolls against targets […]

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Why is a paralyzed character incapacitated?

The paralyzed condition notes A paralyzed creature is incapacitated (see the condition) and can’t move or speak. Under incapacitated it says An incapacitated creature can’t take actions or reactions. I mistakenly thought that my character could issue mental commands (to control a spiritual weapon perhaps) while under the influence of a hold person spell. However, […]

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Is “Shove” an attack?

This question is prompted by reading this answer to a question about using the Polearm Master feat’s bonus action after a Shove and halbard Attack In the section “Making an Attack” (PHB, page 194): If there’s ever any question whether something you’re doing counts as an attack, the rule is simple: if you’re making an […]

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What happens when identical overlapping effects have their end-condition met?

The Dungeon Master’s Guide errata (direct download) added the “Combining Game Effects” section which states (emphasis mine): Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects […]