Categories
Ask Games RPG Games

Can a druid of spores revive a zombie as a reaction if the humanoid died last turn?

There is a class feature for spores druids called Fungal infestation, and in the rules it is stated: If a beast or humanoid that is Small or Medium dies within 10 feet of you, you can use your reaction to animate it, causing it to stand up immediately with 1 hit point. The creature uses […]

Categories
Ask Games RPG Games

What happens if you become frightened of yourself?

You might be wondering how this could happen apart from a contrived scenario of casting a spell like cause fear on yourself (which is technically allowed). Turns out, it can happen by interacting with the local wildlife of Icewind Dale. The Crag Cat has this ability: Spell Turning. The cat has advantage on saving throws […]

Categories
Ask Games RPG Games

Simplifying spell component management

I have started a new campaign and am considering making life a little easier for my spell casters by not expecting them to source and find all there components ahead of time. Especially where components are destroyed. Instead being willing to allow them to operate a tax system. If a spell requires a 1000GP gem […]

Categories
Ask Games RPG Games

What are the rules around retrying failed scry attempts?

The rules for Scry state that. On a successful save, the target isn’t affected, and you can’t use this spell against it again for 24 hours. However this seems a bit ambiguous, can that player not use the spell or the party, and does the source of the scry matter. For instance a party who […]

Categories
Ask Games RPG Games

In Ghost Ops do NPCs get free attacks only on total Bullet Time failure or also on partial failure?

I have the original version of Ghost Ops (which uses Fudge dice), not the Savage Worlds version or the OSR version. This question is about that original version, but if you think the rules in one of the other versions can throw some light on this, please chip in. On page 132 of the core […]

Categories
Ask Games RPG Games

In Ghost Ops what happens when Armour Level equals Penetration Level exactly?

I have the original version of Ghost Ops (which uses Fudge dice), not the Savage Worlds version or the OSR version. This question is about that original version, but if you think the rules in one of the other versions can throw some light on this, please chip in. I’m hoping there is clarification for […]

Categories
Ask Games RPG Games

Scrying on a creature with legendary resistance

My players recently decided that they would like to cast the Scry spell on a creature that has the Legendary Resistance trait. Does this trait function outside of combat? My major concern is that the creature wouldn’t necessarily know it was being scryed on in order to use the resistance to avoid it. In combat, […]

Categories
Ask Games RPG Games

Is my ‘Magical Boost’ trait balanced? [closed]

I’m currently homebrewing a playable race called Fools. I’m basing them partially on a short story I wrote where the Fool character uses a magical ability to move through the air in bursts. I’ve given this ability to Fools as a racial trait as seen below. Magical Boost. You can move ten feet in any […]

Categories
Ask Games RPG Games

Benefit of ice troll heart talisman?

Icewind Dale: Rime of the Frostmaiden introduces ice trolls, whose hearts can (among other uses) be transformed into a talisman that functions like a patch of brown mold. I don’t understand why you’d want this. Is there a benefit that this confers, or could we at least reasonably infer the intent behind this option?

Categories
Ask Games RPG Games

How does AC 30 at level 12 stack up vs Monster Attack Bonuses [closed]

So this is a build I have been working on for few days after a player stated that AC is incredibly difficult to increase and doesn’t feel useful considering the base costs. Level 2 fighter/10 Wizard Base Armor: Plate +18 AC Shield +2 Class abilities: Fighter: Fight Style Defense +1 AC Activated abilities: Wizard: War […]