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Are Mine Craft enchantment values applied to items float based (and so carry fractional values over) or integer based (and so lost?)

This seems like an important question, but different searches using different phrasings returned no matches. I apologize if it has been answered before. Here is my question. When applying enchantments from books to items, I’ve noticed that often no level improvement is shown. For example, applying a sharpness level II to a sword with sharpness […]

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Game Creation Mastering Development

How do I install the Unity Editor on Linux?

I have installed Unity trough the Hub but still need the editor. I cannot for the life of me figure out how to do that? I’m running a Ubuntu based Linux system. I already have MonoDevelop installed I just need the darn editor. I then get greeted with the following popup but nowhere does it […]

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Game Creation Mastering Development

Why do we need more than 24 FPS?

Many movies (probably, all moovies, except for the most recent ones) have 24 frames per second, and we’re quite happy with it. There is a thing called "Subliminal stimuli" or "Subliminal message" – in Russian it is called simply – "25th frame". It means that somebody inserts some picture (e.g. advertisement) every 25th frame in […]

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Game Creation Mastering Development

Complex mesh (created in Blender) is not overlapping when rendered in Monogame (XNA)

community. Just started playing with Monogame and stuck with a quite simple, but still unanswered issue, at least I couldn’t find any answer. The model rendered in Monogame (XNA) is not overlapping with its own parts: Originally in Blender, it looks OK: The same in Windows 3D Viewer: I believe it depends on the order […]

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Ask Games Video Games

Are there any differences when it comes to playing PS2 Content in the PSX? What about unsupported features?

The PSX (not to be confused with the PS1) was a Japanese exclusive DVR that it came with a PlayStation 2 inside of it, kinda like the Nintendo Gamecube inside of the Panasonic Q DVD, also exclusive to the Japanese market. When it comes to using the PSX as a PS2: Are there any differences […]

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Game Creation Mastering Development

Complex mesh (created in Blender) is not overlapping when rendered in Monogame (XNA)

community. Just started playing with Monogame and stuck with a quite simple, but still unanswered issue, at least I couldn’t find any answer. The model rendered in Monogame (XNA) is not overlapping with its own parts: Originally in Blender, it looks OK: The same in Windows 3D Viewer: I believe it depends on the order […]

Categories
Game Creation Mastering Development

Complex mesh (created in Blender) is not overlapping when rendered in Monogame (XNA)

community. Just started playing with Monogame and stuck with a quite simple, but still unanswered issue, at least I couldn’t find any answer. The model rendered in Monogame (XNA) is not overlapping with its own parts: Originally in Blender, it looks OK: The same in Windows 3D Viewer: I believe it depends on the order […]

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Ask Games Video Games

Minecraft: Clear lag without joining world

So i am currently playing a custom modpack with a friend, and we are mining cobblestone with a buildcraft quarry. Now the chest we are feeding the cobblestone into is full and we have a bunch of cobblestone laying on the ground. It is so much cobblestone that the server we are playing on immediately […]

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Ask Games Video Games

particles.png border?

I would like to edit the particles.png image file but I need to know where my bounds are with the particles. are there any ways I can see the borders of what I can put my custom particles into? also, I will be adding high quality images, is there a way to retain it’s quality […]

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Game Creation Mastering Development

Unity – change transform.localPosition like transform.Translate with Space.Self

I run into the problem with moving object regarding to its rotation. The thing is that I’m changing object position by assigning new transform.localPosition value. In specific cases I want to modify assigned value by slightly changing y axis (height) of the object. I tried to do it with use of transform.up. I expected move […]