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Game Creation Mastering Development

Getting “continuous collision detection”-like behaviour out of triggers

I have a particular scenario where I want to use a trigger to adjust the course of a fast-moving projectile, but am running into issues because Unity does not support continuous collision detection for triggers. Imagine we have a thin wooden door. We want a bullet to be able to pass through the door, but […]

Categories
Game Creation Mastering Development

Getting “continuous collision detection”-like behaviour out of triggers

I have a particular scenario where I want to use a trigger to adjust the course of a fast-moving projectile, but am running into issues because Unity does not support continuous collision detection for triggers. Imagine we have a thin wooden door. We want a bullet to be able to pass through the door, but […]

Categories
Game Creation Mastering Development

Getting “continuous collision detection”-like behaviour out of triggers

I have a particular scenario where I want to use a trigger to adjust the course of a fast-moving projectile, but am running into issues because Unity does not support continuous collision detection for triggers. Imagine we have a thin wooden door. We want a bullet to be able to pass through the door, but […]

Categories
Game Creation Mastering Development

How to make it so the game waits on player input for a dialog system in Godot?

So i have most system set up im just at loss on make it so that the player has to click through the dialog. Currently all the dialog is stored in text files that are read into dictionary’s like so. var dic = {} func test(): var index = 1 popup_centered(Vector2(0,2000)) var line = dic[str(index)] […]

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Ask Games Video Games

Pokemon White – AR code to force save

So I recently started a new file on Pokemon White (emulated, so I can apply cheats while it’s still running) and realized it won’t let me save if I already have a save file, which I do. I could hypothetically just use save states to save, but I prefer to have an actual file which […]

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Ask Games Video Games

Steam:// protocol missing?

Out of nowhere, all my start menu shortcuts for my Steam games stopped working and come up with a "Unable to open this Internet Shortcut. The protocol "steam" does not have a registered program." I’ve tried going to settings and finding the steam protocol, it doesn’t exist there. I’ve also tried creating it manually in […]

Categories
Game Creation Mastering Development

Getting “continuous collision detection”-like behaviour out of triggers

I have a particular scenario where I want to use a trigger to adjust the course of a fast-moving projectile, but am running into issues because Unity does not support continuous collision detection for triggers. Imagine we have a thin wooden door. We want a bullet to be able to pass through the door, but […]

Categories
Ask Games RPG Games

In Pathfinder 2e, are ability modifier benefits to things like HP and trained skills retroactive?

In Pathfinder 2e, a character’s Constitution bonus affects HP total. A character’s Intelligence bonus grants training in additional skills and languages. Are these benefits retroactive? Examples: If a character’s Constitution modifier increases from +2 to +3 as the result of an ability boost, does HP increase by 1 per character level? So a level 5 […]

Categories
Game Creation Mastering Development

Getting “continuous collision detection”-like behaviour out of triggers

I have a particular scenario where I want to use a trigger to adjust the course of a fast-moving projectile, but am running into issues because Unity does not support continuous collision detection for triggers. Imagine we have a thin wooden door. We want a bullet to be able to pass through the door, but […]

Categories
Game Creation Mastering Development

Any ideas as to how a role playing game collision can be made in pygame WITHOUT the use of sprites

Would you use the player’s position X and Y and subtract the tiles X and Y so that if I were to touch the sides my character cannot pass through the specified tile? Is there some other type of thing going on that I don’t understand. (Just want to clarify I am trying to make […]