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How I politely say to my players that I don’t want to DM to them anymore?

I DM for a few different groups in a simultaneous fashion. DM’ing is a breeze for most of those groups. We always have a blast, we have a lot of fun, and we always end our day looking forward to the next session. For one group in specific, however, the situation is quite different. A […]

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If I have 10 gems, can I still reserve a card?

In the game ‘Splendor’, if I have 10 gems at the beginning of my turn, can I still reserve a card and get a yellow gem (and discard another to respect the 10 gems limitation) ? Or it’s not possible ?

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How many invocations can I cast as a warlock per round? (3.5e)

I am quiet new to the DnD 3.5 and this is my first post ever! So yesterday I created a warlock for a new underdark campaing we started. We all started at level 3 so I picked 3 invocations ( normally 2 but I traded 1 feat for 1 invocation). I picked walk unseen (invisibility), […]

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Do long casting times require continuous line of sight and range?

When casting a spell with a casting time greater than an action, do range and line of sight need to be maintained for the entire time? For instance, does a cleric casting Prayer of Healing need the targets to be within 30 ft. and in line of sight for just the start of the spell, […]

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Development Game Creation

score problem in unity

Hi I have been messing around with unity for a while now and I have managed to get my game to add the score in one scene, store it and transfer the data over to another scene where it displays the highscore. However, I want to be able to show the current player score as […]

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Development Game Creation

Generating noise heightmap in C# Console

I want to generate a heightmap for a 2D world, I’ve followed a guide that worked fine in Unity but in my current project which is a C# console application it doesn’t work cause there the method Mathf.PerlinNoise doesn’t exist. Is there a way I can translate this method into something that works using normal […]

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How does Magic handle “Type – Subtype” lines that don’t fit on the card when translated?

This question links to a Russian version of Peel from Reality which has “Мгновенное заклинание” as its type line—literally, “Instant spell” rather than just “Instant” (I assume there is some Russian grammatical reason why just “Мгновенное” would be unacceptable). “Мгновенное заклинание” takes up far more horizontal space than “Instant,” which got me thinking—what does Wizards […]

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Development Game Creation

What is Unity Quaternion range?

I’ve read somewhere that a Quaternion in Unity ranges between [-1,1] values. I mean the individual XYZW values. Ex: new Quaternion(.1f,.2f,-.3f,-.4f) Is this true? More clearly: I know they take float values therefore the theoretical limit is floating point value limitations, I’m asking the real rotation results. For instance when I look up Quaternion values […]

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Clan rat shields in skirmish

Me and a friend have just started Aos skirmishes. Skaven have the below rule for Shields: But in skirmish units are single models. How should this rule work? We currently give the +1 save for each model that has a shield no matter the count of other models on the field. It seems fair as […]

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Does Armor of Agathys work for melee spell attacks?

Armor of Agathys (PHB 215) states: If a creature hits you with a melee attack while you have these hit points, the creature takes 5 cold damage. Since it doesn’t specify that it has to be a weapon attack, does it also work for melee spell attacks? Specifically, would it work against Spiritual Weapon (PHB […]