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Game Creation Mastering Development

Cannot Draw a triangle without VAO on MacOS

So I was watching Cherno’s Video on Vertex attributes and he was successful in drawing a triangle without a VAO, but in tutorials from learnopengl.com they specifically say they we need a VAO to draw VBO and I tested it and it works fine. Here is my snippet : //============================================================================== // glGenVertexArrays(1, &VAO); // glBindVertexArray(VAO); […]

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Game Creation Mastering Development

(Unity) Why is my object only rendering in scene mode and not game mode? [closed]

In my scene I have two objects. Both have different scripts that generate a mesh through code when Start() is called. Both scripts have different custom shaders I wrote. Both objects should be visible in game mode but only one is, and the other only appears if I start the game and then switch back […]

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Ask Games RPG Games

Echo Knight multiclass damage calculations

I am currently working on a new character concept for an upcoming game and was unsure about what damages the Echo Knight’s echo would actually be able to do. For this scenario, the build will be a Minotaur Zealot Barbarian 5 / Echo Knight Fighter 3 with the Great Weapon Fighting fighting style and Great […]

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Ask Board Games Games

How to sell a new game, similar to chess

I designed a board game that is similar to chess, but on a hexagonal board and fundamentally different in a number of significant ways. For instance it can be two or three player, and the moves of every piece have full rotational symmetry. I have played a handful of people, and most everyone who likes […]

Categories
Game Creation Mastering Development

Cannot Draw a triangle without VAO on MacOS

So I was watching Cherno’s Video on Vertex attributes and he was successful in drawing a triangle without a VAO, but in tutorials from learnopengl.com they specifically say they we need a VAO to draw VBO and I tested it and it works fine. Here is my snippet : //============================================================================== // glGenVertexArrays(1, &VAO); // glBindVertexArray(VAO); […]

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Ask Games Video Games

How to access and decode sound files

I want to look into the sound files for MCJE, but I don’t know how to classify and decode them. I just find folders of 00, 01, … aa, fe, ff, and inside are files like 000c82756fd54e40cb236199f2b479629d0aca2f, and are classified as files. I don’t want to convert all of them to .mp3‘s. How do I […]

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Ask Games RPG Games

Curse of Strahd – Does NPC ability trump Inspiration rule?

In Curse of Strahd, the players can encounter an NPC with a special ability. Is the NPC’s use of this ability supposed to be an example of "specific beats general", where their ability as written within the context of the module overrides the PHB limitation that You either have inspiration or you don’t—you can’t stockpile […]

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Ask Games RPG Games

What is the most damage that can be done in one round on your turn?

I was surprised that this question has not been asked. I want to find out what the most damage that can be done in a single round? Here are the rules. Rules from Official Hardcover books only. Any official playable race can be used. No optional rules, other than those listed here. Multiclassing and feats […]

Categories
Game Creation Mastering Development

Cannot Draw a triangle without VAO on MacOS

So I was watching Cherno’s Video on Vertex attributes and he was successful in drawing a triangle without a VAO, but in tutorials from learnopengl.com they specifically say they we need a VAO to draw VBO and I tested it and it works fine. Here is my snippet : //============================================================================== // glGenVertexArrays(1, &VAO); // glBindVertexArray(VAO); […]

Categories
Game Creation Mastering Development

Publish to folder equivalent for a desktop GL project with visual studio Mac 2019

I’m not home so the only computer I have access to is a Macbook, and now I would like to see how I could pack up projects to export for various platforms. But when I build my project it only produce a windows executable. Since the project is DesktopGL I can execute it via the […]