I am trying to make one GameObject copy another GameObject’s position using Physics- particularly with AddForce, because MovePosition causes massive stutter effects for whatever reason. The easy (but stutter-y) MovePosition script was: public class clone : MonoBehaviour { private Rigidbody rb; public Transform targetTransform; // Start is called before the first frame update void Start() […]
Author: Gaming World
THE GAMING WORLD is an entertainment Q+A based on users who have a passion for game development or simply playing video games.
I have a Physics2D.CircleCast() function in order to set true or false if the character is on the ground. Based on this function, I want to draw a circle, mostly for debugging. I think this method could be quite useful to understand distances between different objects. such as between the character and the platform. The […]
I’m trying to make a song in creative in 1.16.4. I already set the notes in the note blocks but when I try to manually play them, right click changes the note and left click breaks the block. So how can I play the song manually without breaking the note blocks or changing the set […]
I have a Physics2D.CircleCast() function in order to set true or false if the character is on the ground. Based on this function, I want to draw a circle, mostly for debugging. I think this method could be quite useful to understand distances between different objects. such as between the character and the platform. The […]
I have a Physics2D.CircleCast() function in order to set true or false if the character is on the ground. Based on this function, I want to draw a circle, mostly for debugging. I think this method could be quite useful to understand distances between different objects. such as between the character and the platform. The […]
I’m working on a 3D game where I sometimes want to display only a cross-section of the scene. Ideally I would like this to be just the intersections of the scene with a plane. But the only way I’ve been able to achieve this so far is by setting the near and far culling planes […]
I finally got around to applying textures to my game, and I noticed that the areas that are transparent on the .png of the texture are not transparent on the actual model.It is illustrated in the image below. I want the areas of the model that are supposed to be transparent to be transparent. The […]
I was just wondering if there is any stuff like mod, plugin, e.t.c or way or even make a modded server and join the it without add the mod to minecraft folder (%adddata%/.minecraft/mods)
I finally got around to applying textures to my game, and I noticed that the areas that are transparent on the .png of the texture are not transparent on the actual model.It is illustrated in the image below. I want the areas of the model that are supposed to be transparent to be transparent. The […]