I play on a Neverwinter Nights persistent world module that uses the Dungeons & Dragons 3.5 rules. The module is not using the Forgotten realms setting. I’m editing and updating the module’s features into a new document. The module allows players to pick different races. I want to add pictures of the various available races […]
Basically i have a registry system, where there’s a large meta-registry that has a list of smaller Registry<T> registries, each dedicated to a type (a block, an item, ect). I want to be able to add to these registries via a Registry.Add(T obj) method, but im not exactly sure how to do that because in […]
I’m trying to make a named sword in bedrock on the PS4 that, when held, gives regen. I can’t find a command that works for detecting when you’re holding a certain item. I’ve tried many and none seem to works with my version. Any help?
It is not quite clear for me – can I use Code Connection tool (installed on my Mac) with the standard (non-educational) version of Minecraft (installed on my iPad Pro)? When I try to connect from iPad to Code Connect, I get an error – connection failed. Both devices are in the same local network. […]
I have seen a few Minecraft videos using the wand command. I would like to know how to use it because I have been using /fill and it is a tedious process to fill a space.
This might sound silly but in the PHB the Dire Wolf states for Hit Points are 37 but in brackets beside it it states (5d10+10)…I don’t understand…what am I actually rolling five d10s plus 10 for? Is it for damage done to a player? Am I assuming right?
The Echo Knight archetype of the fighter class has the ability to manifest an echo of the knight. This ability includes the following: You can use a bonus action to magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, gray […]
Divine Smite allows my Paladin to expend a spell slot to deal extra damage after landing a melee attack. My character wields two swords. Since Divine Smite isn’t a bonus action (because the rules don’t say it is), I can use my bonus action to attack with my second sword while also using Divine Smite. […]
Right now, im using DirectXTK (version 2020.2.24.4) and Visual Studio 2019. My declarations look like this: std::unique_ptr<SpriteFont> m_font; std::unique_ptr<SpriteBatch> m_spriteBatch; and my code look like this: m_font = std::make_unique<SpriteFont>(m_device.Get(), L”myfile.spritefont”); m_spriteBatch = std::make_unique<SpriteBatch>(m_deviceContext.Get()); m_fontPos.x = 1080 / 2.f; m_fontPos.y = 720 / 2.f; const wchar_t* output = L”Hello World”; DirectX::SimpleMath::Vector2 origin = m_font->MeasureString(output) / 2.f; […]
I’m currently making a simple game that requires a fighting system. The game consists of many (more than 100) levels that the player needs to go through to get to the end. In each level you get to fight creatures and monsters, and you evolve your skills by doing so (there are also other ways […]