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Game Creation Mastering Development

Make one GameObject copy another GameObject’s position using AddForce?

I am trying to make one GameObject copy another GameObject’s position using Physics- particularly with AddForce, because MovePosition causes massive stutter effects for whatever reason. The easy (but stutter-y) MovePosition script was: public class clone : MonoBehaviour { private Rigidbody rb; public Transform targetTransform; // Start is called before the first frame update void Start() […]

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i don’t have access to the gallery in the sims 4

I bought the game 2 years ago and I never had access to the gallery, I read on internet that some people can’t access the gallery and have an error message when they try to enter it but for me I don’t even have the icon gallery. I don’t know what to do, i tried […]

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Game Creation Mastering Development

How to properly visualize Physics2D.CircleCast function in Unity?

I have a Physics2D.CircleCast() function in order to set true or false if the character is on the ground. Based on this function, I want to draw a circle, mostly for debugging. I think this method could be quite useful to understand distances between different objects. such as between the character and the platform. The […]

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How to manually play a note block’s sound in creative without braking it?

I’m trying to make a song in creative in 1.16.4. I already set the notes in the note blocks but when I try to manually play them, right click changes the note and left click breaks the block. So how can I play the song manually without breaking the note blocks or changing the set […]

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Game Creation Mastering Development

How to properly visualize Physics2D.CircleCast function in Unity?

I have a Physics2D.CircleCast() function in order to set true or false if the character is on the ground. Based on this function, I want to draw a circle, mostly for debugging. I think this method could be quite useful to understand distances between different objects. such as between the character and the platform. The […]

Categories
Game Creation Mastering Development

How to properly visualize Physics2D.CircleCast function in Unity?

I have a Physics2D.CircleCast() function in order to set true or false if the character is on the ground. Based on this function, I want to draw a circle, mostly for debugging. I think this method could be quite useful to understand distances between different objects. such as between the character and the platform. The […]

Categories
Game Creation Mastering Development

Render only a cross-section of a 3D scene in Godot

I’m working on a 3D game where I sometimes want to display only a cross-section of the scene. Ideally I would like this to be just the intersections of the scene with a plane. But the only way I’ve been able to achieve this so far is by setting the near and far culling planes […]

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Game Creation Mastering Development

set model to transparent where texture is transparent

I finally got around to applying textures to my game, and I noticed that the areas that are transparent on the .png of the texture are not transparent on the actual model.It is illustrated in the image below. I want the areas of the model that are supposed to be transparent to be transparent. The […]

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Join Modded server without adding the mods

I was just wondering if there is any stuff like mod, plugin, e.t.c or way or even make a modded server and join the it without add the mod to minecraft folder (%adddata%/.minecraft/mods)

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Game Creation Mastering Development

set model to transparent where texture is transparent

I finally got around to applying textures to my game, and I noticed that the areas that are transparent on the .png of the texture are not transparent on the actual model.It is illustrated in the image below. I want the areas of the model that are supposed to be transparent to be transparent. The […]