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Mastering Development

Error while creating react-native cli project

Error: Error: Couldn’t find the “C:\Users\Admin\AppData\Local\Temp\rncli-init-template-oScLDz\node_modules\react-native\template.config.js file inside “react-native” template. Please make sure the template is valid. Read more: https://github.com/react-native-community/cli/blob/master/docs/init.md#creating-custom-template Screenshot:

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Mastering Development

Airflow Email Operator Success / Failure

I’m currently working on a DAG that will email a list of users whether the DAG has completed successfully or has failed. I am trying to have the flow of the DAG look like the example here: from datetime import datetime from airflow import DAG from airflow.operators.python_operator import PythonOperator from airflow.operators.email_operator import EmailOperator def print_hello(): […]

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Mastering Development

Broken std::cout output when using combined immediate = string|float|int rule using qi::double_ an qi::uint_

i try to get a immediate rule for string, int and float so i can parse the following tests //strings “\”hello\””, ” \” hello \” “, ” \” hello \”\”stranger\”\” \” “, //ints “1”, “23”, “456”, //floats “3.3”, “34.35” try online: http://coliru.stacked-crooked.com/a/26fbd691876d9a8f using qi::rule<std::string::const_iterator, std::string()> double_quoted_string = ‘”‘ >> *(“\”\”” >> qi::attr(‘”‘) | ~qi::char_(‘”‘)) >> […]

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Mastering Development

Use cast or macro for C integer constant expressions

When declaring or using in an artithmetic expression an integer constant expression in C of a type that’s defined in stdint.h, for instance uint64_t, one could cast the integer to the desired type (uint64_t)x, or use a Macro for Integer Constant Expressions such as UINT64_C(x) (where x is an integer constant expression). I’m more enclined […]

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Mastering Development

Dynamically calculate percentage in a datatable

How can I dynamically calculate a percentage in a datatable when a search is applied ? The result should be like this : <tr> <td>10%</td><td>100</td> <td>90%</td><td>900</td> </tr> The percentage should be based on the total of rows shown.

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Mastering Development

extract data between similar patterns

I am trying to use sed to print the contents between two patterns including the first one. I was using this answer as a source. My file looks like this: >item_1 abcabcabacabcabcabcabcabacabcabcabcabcabacabcabc >item_2 bcdbcdbcdbcdbbcdbcdbcdbcdbbcdbcdbcdbcdbbcdbcdbcdbcdbbcdbcdbcdbcdb >item_3 cdecde >item_4 defdefdefdefdefdefdef I want it to start searching from item_2 (and include) and finish at next occuring > (not […]

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Mastering Development

WordPress serving custom 404.php when using CPT and pagination(all pages aside from the first page)

Ok I am lost , I am currently working on a underscore starter Theme with wordpress using PHP. I use some custom post types. So in the homepage I display some custom posts with pagination using the loop global $wp_query; $wp_query = new WP_Query( array( ‘post_type’ => ‘my_cpt’, ‘posts_per_page’ => 8, ‘paged’ => $paged ) […]

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Mastering Development

Deriving from arbitrary Python class with C API and `tp_basicsize` of `object`?

I am trying to define a function, that would create a Python class using C API, that derives from arbitrary Python type base, and has an extra field void* my_ptr in its raw C-like object layout. I want it to reuse Python’s __dict__ functionality. I am not doing it in C, so don’t have access […]

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Mastering Development System & Network

Azure registration fails after successful authentication

When attempting an Azure registration, authentication succeeds as shown in the sign-in logs: However, after successful authentication the message “Just a moment” spins for a long while, and then “Something went wrong”. MDM is enabled in Azure, and also in the on-premise AD’s linked group policy. Furthermore, registration has worked in the past and stopped […]

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Game Creation Mastering Development

Unity Particle System How to rotate particle effect?

My Particle System creates a “puff” of smoke. When I rotate the particle system it doesn’t rotate the effect, just the way the particle is shot. What I want to do is when I shoot a wall have it “puff” horizontal not vertical. And vertical when hitting floor. I want it to follow the normals […]