Rechability of different interfaces without having a route in a seperate routing table

We’re currently trying to route all packets from our guest vlan’s (eth1.251) subnet trough a wireguard tunnel into the internet. To accomplish this we’re using policy based routing with a rule to use the routing table 10 when the traffic is comming from our guest subnet: 32765: from 10.251.0.0/16 lookup 10 In routing table 10…

How can I detect when animation play has finished and then do something?

Using unity 2019.2.5f1 Personal. using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayAnimation : MonoBehaviour { private Animator anim; private bool started = true; // Start is called before the first frame update void Start() { anim = GetComponent<Animator>(); } private void Update() { if (Whilefun.FPEKit.FPESaveLoadManager.gameStarted == true && started == true) { anim.enabled =…